Anti Missile Cannon Controller | |
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Attributes | |
Health | 130 |
Armour Class | 4 |
Structural | No |
Weight | 4 |
Relative Buoyancy | +33.6 |
Size | 1x1x1 |
Material Cost | 50 |
An anti missile cannon controller is a type of remote weapons controller that turns the turret it controls into a CIWS ("Close-In Weapons System"). This gun will then proceed to target and try to shoot down incoming missiles by using data it collects from Munition Warner blocks. Although it's name implies that it can only shoot down missiles, this controller allows the turret to also shoot and destroy hostile CRAM and APS shells.
The Anti Missile Cannon Controller can also be used to control missiles, to launch interceptor-missiles, or even offensive lasers, although the latter has a much narrower field of fire than LAMS-nodes. Note that the AMCC will only control turreted weapons, it does not work on hull-mounted ones. Also, it will only fire at incoming ordinance detected by the AI it is connected to, and will ignore other projectiles.
Missiles health depends on size-class, length, and reinforcement – as a rule of thumb, S missiles can be assumed to have about 50-100 health, M missiles about 500-1,000 health, and L missiles about 5,000-10,000. This depends heavily on the exact design though, and all types of missiles may exceed that.
Currently all projectiles have an AC of 20.
Passive | Air Pump • Ammo Barrel • Ammo Box • Auto Loader x3 • Missile 6 Way Connector • Sail Attachment • Sail Main Block • Weather Vane | |
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Active | Compact Repair Tentacle • Repair Bot • Repair Tentacle • Sail Winch • Shield Color Changer • Shield Projector | |
Automated | AI • Automated Control Block • PID • PID (General Purpose) | |
Propulsion | Propeller • Huge Propeller • Rudder • Hydrofoil • Paddle • Jet Engine • Huge Jet Engine • Sky Fortress Turbine • Wing |