Blueprint File

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Blueprint Files[edit | edit source]

List of keys:

  1. FileModelVersion
  1. Name
  2. Version
  3. SavedTotalBlockCount
  4. SavedMaterialCost
  5. ContainedMaterialCost
  6. ItemDictionary
  7. Blueprint
    1. ContainedMaterialCost
    2. CSI
    3. COL
    4. SCs
    5. BLP
    6. BLR
    7. BP1
    8. BP2
    9. BCI
    10. BEI
    11. BlockData
    12. VehicleData
    13. designChanged
    14. blueprintVersion
    15. blueprintName
    16. SerialisedInfo
    17. Name
    18. ItemNumber
    19. LocalPosition
    20. LocalRotation
    21. ForceID
    22. TotalBlockCount
    23. MaxCords
    24. MinCords
    25. BlockIDs
    26. BlockState
    27. AliveCount
    28. BlockStringData
    29. BlockStringDataIds
    30. Gameversion
    31. PersistentSubObjectIndex
    32. PersistentBlockIndex
    33. AuthorDetails
      1. Valid
      2. ForeignBlocks
      3. CreatorID
      4. CreatorReadableName
      5. HashV1
  8. BlockCount

CSI[edit | edit source]

Constructable Special Info[edit | edit source]

This is a list, with a length of 65, the ordering appears to be arbitrary.

Current list as appears here is just a dump of variables that appear to be assigned from the enumeration of said list, will have to be refined and tested for validity.

0. Materials as ammo per minute

  1. Materials as fuel per minute
  2. Maximum Altitude
  3. Top Speed
  4. Speed setting speed
  5. Repair other
  6. Repair other with damage
  7. Repair self
  8. Repair self with damage
  9. Resource Gatherers
  10. Resource Gatherers with damage
  11. Harvesting Capacity
  12. Harvesting Capacity with damage
  13. Average material to steam power
  14. Steam power
  15. Repair mode
  16. Steam power with damage
  17. Steam turbine power
  18. State of repair
  19. Steam turbine power with damage
  20. Engine power
  21. (Obsolete) QUAL damage and accuracy under fire
  22. Engine power with damage
  23. Engine fuel burn per power
  24. Fuel engine efficiency
  25. Antennas
  26. Blueprint Spawner
  27. Speed setting
  28. Spawn Beacon
  29. Teleporter
  30. Material
  31. Total Firepower
  32. Resource procurement
  33. Total repair with damage
  34. Fuel production on/off
  35. Extra damage
  36. State of repair
  37. Antenna Height
  38. Material Capacity
  39. Heart Stones
  40. Mass
  41. Supply Type
  42. Supply Chain Index
  43. Fuel engine battery charge indicator
  44. Steam engine battery charge factor
  45. Steam turbine battery charge factor
  46. Cruise speed
  47. Fuel engine priority
  48. Steam engine priority
  49. Electric engine priority
  50. Resource procurement
  51. Maximum electric engine battery supply
  52. Travel Restrictions
  53. Alive volume
  54. Dump pickup on/off
  55. Commodity production per second
  56. Commodity production effeciency
  57. Power per step used to achieve top speed
  58. Power per step used to achieve cruise speed
  59. Fuel per step used to achieve top speed
  60. Fuel per step used to achieve cruise speed
  61. Material per second used to achieve top speed with steam propellers and jets
  62. Material per second used to achieve cruise speed with steam propellers and jets
  63. Energy
  64. Energy capacity
  65. Alive Volume
  66. RTG Volume
  67. Effective Health Per material


Col[edit | edit source]

Color[edit | edit source]

List of RGBA colors, appears to be used by UnityEngine

Scs[edit | edit source]

Sub objects?[edit | edit source]


BLP[edit | edit source]

List of Vector3i, looks like positional data[edit | edit source]


BLR[edit | edit source]

List of integers, doesn't appear to be used?[edit | edit source]


BP1/2[edit | edit source]

Appears to contain vehicles for spawning?

BCI[edit | edit source]

?

BEI[edit | edit source]

?