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Experience and level[edit | edit source]

Players start at level 0. To reach a level from the previous level requires 200 XP times the new level.

Experience is gained by destroying enemy RP. 50 destroyed RP gives 1 XP.

Items[edit | edit source]

Players have 2 item points plus 1 per level.

  • Pistol: Each bullet deals 60 kinetic damage at AP 2. Reloads in 2 seconds.
  • SMG: Each bullet deals 50 kinetic damage at AP 2. Fires ~10 times per second.
  • Blunderbuss: Fires 10 pellets at a time. Each pellet deals 30 kinetic damage at AP 1.5. Reloads in about 2 seconds.
  • Minigun: Each bullet deals 40 kinetic damage at AP 1. Has a spool up time. Fires ~40 times per second.
  • Grenade Launcher: Deals 200 explosive damage with a radius of 2m. Reloads in 2 seconds.

Buffs[edit | edit source]

Players have 2 stat points plus 1 per level.

Captain buffs[edit | edit source]

These affect the construct the player is currently on.

  • Gunnery: Multiplies accuracy by 0.997^level, ammo use by 0.998^level, and reload time by 0.9985^level. Currently the reload time bonus only affects Advanced Cannon loaders and feeders, missiles, and CRAM packing.
  • Sea Captain: Multiplies water drag by 0.998^level, propeller force by 1 + 0.01 * level, hydrofoil force by 1 + 0.02 * level, rudder force by 1 + 0.02 * level.
  • Sky Captain
  • Space Captain
  • Engineer
  • Mechanic: Multiplies personal and constructable repair time by 0.995^level.

Faction buffs[edit | edit source]

These affect the entire player faction.

  • Leadership: Multiplies radar range and out of play speed by up to 2.
  • Seismic Scanning: Multiplies gathering rate and efficiency by up to 2.5.
  • Gun Smiths: Multiplies cannon accuracy by 0.9985^level and velocity by up to 1.6. This does affect kinetic damage and AP for advanced cannons.
  • Scientists: Multiplies laser accuracy by 0.996^level and damage by up to 1.3.
  • Salvo Batteries: Multiplies missile reload time and ammo use by 0.9985^level.
  • Naval Engineering: Multiplies water drag by 0.999^level, propeller thrust by up to 1.5, and rudder power by up to 2.
  • Aviation Engineering: Multiplies wing lift by up to 2 and jet thrust by up to 1.5.
  • Astro Engineering: Multiplies ion thrust by up to 1.5.
  • Armour Smiths: Multiplies non-EMP damage taken by 0.995^level and increases EMP damage taken by the reciprocal.
  • Nanites: Multiplies repair time by 0.997^level and repair distance by 1 + 0.01 * level.
  • Faction Logistics: Multiplies supply radius by 1 + 0.05 * level.

Personal buffs[edit | edit source]

These affect the player avatar itself.

  • Storm Trooper: Multiplies minigun and grenade launcher damage and velocity by up to 6, reload time by 0.995^level, accuracy by 0.99^level.
  • Brawler: Multiplies avatar damage taken by 0.996^level and regeneration rate by up to 6.