The player-character is called Rambot. It appears robot like with a metal body and two jet engines as legs. In certain scenarios, Rambot requires a heartstone to survive.
Items and tools
The player can select different weapons and tools to use in combat or for testing out different aspects of ships.
Weapons
- Pistol: Each bullet deals 60 kinetic damage at AP 2. Reloads in 2 seconds.
- SMG: Each bullet deals 50 kinetic damage at AP 2. Fires ~10 times per second.
- Blunderbuss: Fires 10 pellets at a time. Each pellet deals 30 kinetic damage at AP 1.5. Reloads in about 2 seconds.
- Minigun: Each bullet deals 40 kinetic damage at AP 1. Has a spool up time. Fires ~40 times per second.
- Grenade Launcher: Deals 200 explosive damage with a radius of 2m. Reloads in 2 seconds.
Designer Mode Only
- Teleporter: Teleports the player character a set distance in the camera direction.
- Damage Debug Tool: Allows the user to create a damage effect e.g. an explosion at the target. The damage and radius can be set by using (default) right click
- Inspector Tool: Displays block information such as health and armor class of a block after accounting for armor stacking and ring shields.
Experience and level
Note: Experience and level have been removed in the current version of the game. You can however still choose to play a prior version of the game via steam.
Players start at level 0. To reach a level from the previous level requires 200 XP times the new level.
Experience is gained by destroying enemy RP. 50 destroyed RP gives 1 XP.
Buffs
Note: Buffs have been removed in the current version of the game. You can however still choose to play a prior version of the game via steam.
Players have 2 stat points plus 1 per level.
Captain buffs
These affect the construct the player is currently on.
- Gunnery: Multiplies accuracy by 0.997^level, ammo use by 0.998^level, and reload time by 0.9985^level. Currently the reload time bonus only affects Advanced Cannon loaders and feeders, missiles, and CRAM packing.
- Sea Captain: Multiplies water drag by 0.998^level, propeller force by 1 + 0.01 * level, hydrofoil force by 1 + 0.02 * level, rudder force by 1 + 0.02 * level.
- Sky Captain
- Space Captain
- Engineer
- Mechanic: Multiplies personal and constructable repair time by 0.995^level.
Faction buffs
These affect the entire player faction.
- Leadership: Multiplies radar range and out of play speed by up to 2.
- Seismic Scanning: Multiplies gathering rate and efficiency by up to 2.5.
- Gun Smiths: Multiplies cannon accuracy by 0.9985^level and velocity by up to 1.6. This does affect kinetic damage and AP for advanced cannons.
- Scientists: Multiplies laser accuracy by 0.996^level and damage by up to 1.3.
- Salvo Batteries: Multiplies missile reload time and ammo use by 0.9985^level.
- Naval Engineering: Multiplies water drag by 0.999^level, propeller thrust by up to 1.5, and rudder power by up to 2.
- Aviation Engineering: Multiplies wing lift by up to 2 and jet thrust by up to 1.5.
- Astro Engineering: Multiplies ion thrust by up to 1.5.
- Armour Smiths: Multiplies non-EMP damage taken by 0.995^level and increases EMP damage taken by the reciprocal.
- Nanites: Multiplies repair time by 0.997^level and repair distance by 1 + 0.01 * level.
- Faction Logistics: Multiplies supply radius by 1 + 0.05 * level.
Personal buffs
These affect the player avatar itself.
- Storm Trooper: Multiplies minigun and grenade launcher damage and velocity by up to 6, reload time by 0.995^level, accuracy by 0.99^level.
- Brawler: Multiplies avatar damage taken by 0.996^level and regeneration rate by up to 6.
Trivia
- If you zoom into Rambot, you can see the model of a brain, indicating that Rambot is a human in a robot suit.
- Unlike regular jet engines or custom jet engines, Rambots "leg" jet engines work underwater.
- Rambot's Steam trading card states, "Rambot is actually a beautiful Asian woman," and shows character art of the woman underneath the suit.