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There are many components in the game. Each component or block belongs to a category.

Categories[edit | edit source]

Blocks[edit | edit source]

Main article: Block

The core building blocks, beams, slopes and corners.

The "full set" of shapes includes the basic block, 2m, 3m, and 4m beams, 1-4m slopes, diagonal 4m slope, 1-4m left and right square and triangle corners, 1-4m inverted triangle corners, 1-4m wedges, 1-4m poles, and 1-4m front and back wedge slopes.

Image Block Health Armour Weight Cost Shapes Notes
Wood.png Wood 180 3 10 1 Full set, and aesthetic versions of the normal block Paper on its own, but useful when backed by tougher materials, or as spallliner
Stone.png Stone 300 7 40 3 Block, 4m beam
Metal.png Metal 350 15 40 5 Full set
Light-Weight Alloy.png Light-Weight Alloy 260 13 5 5 Full set Lightest of all structural blocks
1m Block Glass opaque.png Glass 60 1 10 1 Full set, window block aesthetic variant Visual detectors can see through glass.
Lead.png Lead 300 4 200 3 Block, 4m beam
Heavy Armour.png Heavy Armour 1000 40 200 25 Full set Takes EMP damage.
Surge Protector.png Surge Protector 250 5 10 20 Block Absorbs EMP damage at 90% resistance.
Rubber.png Rubber 100 3 20 3 Block Does not deal or receive collision damage.
1m Block Glass opaque.png Light block 50 3 1 20 Block Does not collide with other blocks. Cannot be hit by projectiles. Explodes when destroyed.
ERA.png ERA Armour 100 3 40 5 Block, 1m slope Detonates when below half health or touched by a HEAT stream. Stops HEAT streams, destroys non-CRAM projectiles in front of it and nearby it[citation needed], and reduces explosion damage and radius to 20%.

Water[edit | edit source]

Main article: Water

Components specific to ships and submarines.

Image Block Health Armor Weight (t) Material Additional Stats Notes
Propeller.png Propeller 300 10 0.3 30 Force: 150

Power use: 5

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Huge Propeller.png Huge Propeller 2700 10 2.7 270 Force: 3000

Power use: 75

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Rudder.png Rudder 85 1 0.15 10 Force per mass: 1 Needs 8 blocks of clear space in front of it to function at full efficiency. Provides turning force when in water. Amount of force increases with vehicle mass.
AirPump.png Air Pump 85 4 0.1 10 Buoyancy per volume: 3 Pumps water from an enclosed or non-flooded space and provides buoyancy. Amount of buoyancy provided is adjustable.
Paddle.png Paddle 75 3 0.01 3 Force per velocity: 2.5 Provides force when moving through water.
Hydrofoil.png Hydrofoil 85 1 0.05 3 Force per velocity: 10 Provides force proportional to the speed and angle at which is is moving through water.
Sail Main Block.png Sail Main Block/Sail Main Block(Square Rig) 85 1 0.05 15 Main block of a sail. Sails create force based on both the strength and direction of the wind and the size of the sail. Normal block creates a rounded/triangular sail. Square rig creates a square sail.
Sail Attachment.png Sail Attachment 85 1 0.05 1 Attaches to the main block to expand the sail.
Sail Winch.png Sail Winch 85 1 0.05 1.5 Attaches to the end of the sail to allow the adjustment of sail size using a controller.
Weather Vane.png Weather Vane 25 1 0.01 1 Points in the direction of the wind.

Air[edit | edit source]

Main article: Air

Components specific to planes, hot air balloons and space ships.

Control[edit | edit source]

Main article: Control

All of the components required to control your vehicles, spin blocks and sky fortresses as well as other components such as chairs and fire control computers.

Resource[edit | edit source]

Main article: Resource

Resource gathering, processing and storage components.

Engines[edit | edit source]

Main article: Engine

Engine components as well as electric engines and generators.

Misc[edit | edit source]

Main article: Misc

Various things that allow for repairing, spawning and re-spawning amongst other things.

Simple Weapons[edit | edit source]

Main article: Simple Weapons

A variety of one-component weapons.

Missiles[edit | edit source]

Main article: Missile

Everything you need to make missiles, torpedoes, mines and depths charges.

Decorations[edit | edit source]

Main article: Decorations

Doors, stairs, lights, etc.

CRAM Cannons[edit | edit source]

Main article: CRAM Cannon

Ballistic projectile weapons.

Advanced Cannons[edit | edit source]

Main article: Advanced Cannon

Laser[edit | edit source]

Main article: Laser

Laser and anti-missile projection systems.

AI[edit | edit source]

Main article: AI

AI components used to make autonomous vessels

Collections[edit | edit source]

Subobject[edit | edit source]

Main article: Subobject

Subobjects are attached to spin blocks or turrets. Entire subobjects may be saved, and then later loaded in a single step.

Prefabs[edit | edit source]

Allows loading and saving of large chunks of a vehicle.