From the Depths Wiki
WengH (talk | contribs)
No edit summary
Tag: Visual edit: Switched
(→‎Blocks: Made pictures smaller, as they were quite big before; added some more notes; defined what a "full set" of shapes is at the top and used that in the table; updated some stats, and weight now whatever the game uses)
Line 9: Line 9:
   
 
The core building blocks, beams, slopes and corners.
 
The core building blocks, beams, slopes and corners.
  +
  +
The "full set" of shapes includes the basic block, 2m, 3m, and 4m beams, 1-4m slopes, diagonal 4m slope, 1-4m left and right square and triangle corners, 1-4m inverted triangle corners, 1-4m wedges, 1-4m poles, and 1-4m front and back wedge slopes.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Image
 
!Image
 
!Block
 
!Block
 
!Health
 
!Health
  +
!Armour
!Armor
 
!Weight (t)
+
!Weight
!Material
+
![[Material|Cost]]
 
!Shapes
 
!Shapes
 
!Notes
 
!Notes
 
|-
 
|-
|[[File:1m Wood Block.png|400px]]
+
|[[File:1m Wood Block.png|200px]]
 
|[[Wood]]
 
|[[Wood]]
 
|180
 
|180
 
|3
 
|3
|0.1
+
|10
 
|1
 
|1
  +
|Full set, and aesthetic versions of the normal block
|Block, 2m/3m/4m beams, slopes
 
  +
|Paper on its own, but useful when backed by tougher materials, or as [[Advanced_Cannon#Squash_heads|spallliner]]
|
 
 
|-
 
|-
|[[File:1m Stone Block_transparent.png|400px]]
+
|[[File:1m Stone Block_transparent.png|200px]]
 
|[[Stone]]
 
|[[Stone]]
 
|300
 
|300
 
|7
 
|7
|0.4
+
|40
 
|2
 
|2
 
|Block, 4m beam
 
|Block, 4m beam
 
|
 
|
 
|-
 
|-
|[[File:1m Block_transparent.png|400px]]
+
|[[File:1m Block_transparent.png|200px]]
 
|[[Metal]]
 
|[[Metal]]
 
|350
 
|350
 
|15
 
|15
|0.4
+
|40
 
|5
 
|5
  +
|Full set
|Block, 2m/3m/4m beams, slopes
 
 
|
 
|
 
|-
 
|-
| [[File:1m Alloy Block_transparent.png|400px]]
+
| [[File:1m Alloy Block_transparent.png|200px]]
 
|[[Light-weight Alloy]]
 
|[[Light-weight Alloy]]
 
|260
 
|260
 
|13
 
|13
 
|5
|0.05
 
|4
+
|5
  +
|Full set
|Block, 2m/3m/4m beams, slopes
 
  +
|Lightest of all structural blocks
|
 
 
|-
 
|-
|[[File:1m Block Glass_opaque.png|400px]]
+
|[[File:1m Block Glass_opaque.png|200px]]
 
|[[Glass]]
 
|[[Glass]]
 
|60
 
|60
 
|1
 
|1
|0.1
+
|10
|2
+
|1
  +
|Full set, window block aesthetic variant
|Block, 2m/3m/4m beams, slopes, window pane
 
  +
|[[AI#Detection|Visual detectors]] can see through glass.
|
 
 
|-
 
|-
|[[File:1m Lead Block_transparent.png|400px]]
+
|[[File:1m Lead Block_transparent.png|200px]]
 
|[[Lead]]
 
|[[Lead]]
 
|300
 
|300
 
|4
 
|4
|2
+
|200
 
|3
 
|3
 
|Block, 4m beam
 
|Block, 4m beam
 
|
 
|
 
|-
 
|-
|[[File:1m HABlock_transparent.png|400px]]
+
|[[File:1m HABlock_transparent.png|200px]]
 
|[[Heavy Armour]]
 
|[[Heavy Armour]]
 
|1000
 
|1000
 
|40
 
|40
|2
+
|200
|40
+
|25
  +
|Full set
|Block, 2m/3m/4m beams, slopes
 
 
|Takes EMP damage.
 
|Takes EMP damage.
 
|-
 
|-
| [[File:1m Surge Protector_transparent.png|400px]]
+
| [[File:1m Surge Protector_transparent.png|200px]]
 
|[[Surge Protector]]
 
|[[Surge Protector]]
 
|250
 
|250
|3
+
|5
|0.1
+
|10
 
|20
 
|20
 
|Block
 
|Block
 
|Absorbs EMP damage at 90% resistance.
 
|Absorbs EMP damage at 90% resistance.
 
|-
 
|-
|[[File:1m Rubber Block_transparent.png|400px]]
+
|[[File:1m Rubber Block_transparent.png|200px]]
 
|[[Rubber]]
 
|[[Rubber]]
 
|100
 
|100
 
|3
 
|3
|0.2
+
|20
 
|3
 
|3
 
|Block
 
|Block
 
|Does not deal or receive collision damage.
 
|Does not deal or receive collision damage.
 
|-
 
|-
|[[File:1m Block Glass_opaque.png|400px]]
+
|[[File:1m Block Glass_opaque.png|200px]]
 
|[[Light block]]
 
|[[Light block]]
 
|50
 
|50
 
|3
 
|3
 
|1
|0.01
 
 
|20
 
|20
 
|Block
 
|Block
|Does not collide with other blocks. Can not be hit by projectiles. Explodes when destroyed.
+
|Does not collide with other blocks. Cannot be hit by projectiles. Explodes when destroyed.
 
|-
 
|-
|[[File:1m ERA Block_transparent.png|400px]]
+
|[[File:1m ERA Block_transparent.png|200px]]
 
|[[ERA Armour]]
 
|[[ERA Armour]]
 
|100
 
|100
 
|3
 
|3
|0.4
+
|40
 
|5
 
|5
 
|Block, 1m slope
 
|Block, 1m slope

Revision as of 23:39, 29 March 2019

There are many components in the game. Each component or block belongs to a category.

Categories

Blocks

Main article: Block


The core building blocks, beams, slopes and corners.

The "full set" of shapes includes the basic block, 2m, 3m, and 4m beams, 1-4m slopes, diagonal 4m slope, 1-4m left and right square and triangle corners, 1-4m inverted triangle corners, 1-4m wedges, 1-4m poles, and 1-4m front and back wedge slopes.

Image Block Health Armour Weight Cost Shapes Notes
1m Wood Block Wood 180 3 10 1 Full set, and aesthetic versions of the normal block Paper on its own, but useful when backed by tougher materials, or as spallliner
1m Stone Block transparent Stone 300 7 40 2 Block, 4m beam
1m Block transparent Metal 350 15 40 5 Full set
1m Alloy Block transparent Light-weight Alloy 260 13 5 5 Full set Lightest of all structural blocks
1m Block Glass opaque Glass 60 1 10 1 Full set, window block aesthetic variant Visual detectors can see through glass.
1m Lead Block transparent Lead 300 4 200 3 Block, 4m beam
1m HABlock transparent Heavy Armour 1000 40 200 25 Full set Takes EMP damage.
1m Surge Protector transparent Surge Protector 250 5 10 20 Block Absorbs EMP damage at 90% resistance.
1m Rubber Block transparent Rubber 100 3 20 3 Block Does not deal or receive collision damage.
1m Block Glass opaque Light block 50 3 1 20 Block Does not collide with other blocks. Cannot be hit by projectiles. Explodes when destroyed.
1m ERA Block transparent ERA Armour 100 3 40 5 Block, 1m slope Detonates when below half health or touched by a HEAT stream. Stops HEAT streams, destroys non-CRAM projectiles in front of it and nearby it[citation needed], and reduces explosion damage and radius to 20%.

Water

Main article: Water

Components specific to ships and submarines.

Image Block Health Armor Weight (t) Material Additional Stats Notes
Propeller Propeller 300 10 0.3 30 Force: 150

Power use: 5

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Huge Propeller Huge Propeller 2700 10 2.7 270 Force: 3000

Power use: 75

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Rudder Rudder 85 1 0.15 10 Force per mass: 1 Needs 8 blocks of clear space in front of it to function at full efficiency. Provides turning force when in water. Amount of force increases with vehicle mass.
AirPump Air Pump 85 4 0.1 10 Buoyancy per volume: 3 Pumps water from an enclosed or non-flooded space and provides buoyancy. Amount of buoyancy provided is adjustable.
Paddle Paddle 75 3 0.01 3 Force per velocity: 2.5 Provides force when moving through water.
Hydrofoil Hydrofoil 85 1 0.05 3 Force per velocity: 10 Provides force proportional to the speed and angle at which is is moving through water.
MainSailBlock Sail Main Block/Sail Main Block(Square Rig) 85 1 0.05 15 Main block of a sail. Sails create force based on both the strength and direction of the wind and the size of the sail. Normal block creates a rounded/triangular sail. Square rig creates a square sail.
SailAttatchment Sail Attachment 85 1 0.05 1 Attaches to the main block to expand the sail.
SailWinch Sail Winch 85 1 0.05 1.5 Attaches to the end of the sail to allow the adjustment of sail size using a controller.
WeatherVane Weather Vane 25 1 0.01 1 Points in the direction of the wind.

Air

Main article: Air

Components specific to planes, hot air balloons and space ships.

Control

Main article: Control


All of the components required to control your vehicles, spin blocks and sky fortresses as well as other components such as chairs and fire control computers.

Resource

Main article: Resource


Resource gathering, processing and storage components.

Engines

Main article: Engine


Engine components as well as electric engines and generators.

Misc

Main article: Misc

Various things that allow for repairing, spawning and re-spawning amongst other things.

Simple Weapons

Main article: Simple Weapons


A variety of one-component weapons.

Missiles

Main article: Missile


Everything you need to make missiles, torpedoes, mines and depths charges.

Decorations

Main article: Decorations


Doors, stairs, lights, etc.

CRAM Cannons

Main article: CRAM Cannon


Ballistic projectile weapons.

Advanced Cannons

Main article: Advanced Cannon


Laser

Main article: Laser


Laser and anti-missile projection systems.

AI

Main article: AI


AI components used to make autonomous vessels

Collections

Subobject

Main article: Subobject


Subobjects are attached to spin blocks or turrets. Entire subobjects may be saved, and then later loaded in a single step.

Prefabs

Allows loading and saving of large chunks of a vehicle.