From the Depths Wiki
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There are many components in the game. Each component or block belongs to a category.

Categories

Blocks

Main article: Block


The core building blocks, beams, slopes and corners.

Image Block Health Armor Weight (t) Material Shapes Notes
Wood2 Wood 120 3 0.1 1 Block, 2m/3m/4m beams, slopes
Stone Stone 220 5 0.4 2 Block, 4m beam
Metal Metal 280 10 0.4 5 Block, 2m/3m/4m beams, slopes
Alloy Light-weight Alloy 140 5 0.05 4 Block, 2m/3m/4m beams, slopes
Glass Glass 60 1 0.1 2 Block, 2m/3m/4m beams, slopes, window pane
Lead Lead 200 4 2 5 Block, 4m beam
Heavy Armor Heavy Armour 1000 40 2 40 Block, 2m/3m/4m beams, slopes Takes EMP damage.
Surge Protector Surge Protector 150 1 0.1 25 Block Absorbs EMP damage at 90% resistance.
Rubber Rubber 75 3 0.2 5 Block Does not deal or receive collision damage.
Light block Light block 75 3 0.01 100 Block Does not collide with other blocks. Can not be hit by projectiles. Explodes when destroyed.
File:ERA armor.png ERA Armour 100 3 0.4 5 Block, 1m slope Detonates when below half health or touched by a HEAT stream. Stops HEAT streams, destroys non-CRAM projectiles in front of it and nearby it, and reduces explosion damage and radius to 20%.

Water

Main article: Water

Components specific to ships and submarines.

Image Block Health Armor Weight (t) Material Additional Stats Notes
Propeller Propeller 150 10 0.3 30 Force: 150

Power use: 5

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Huge Propeller Huge Propeller 600 10 2.7 270 Force: 3000

Power use: 75

Needs 8 blocks of clear space in front of it to function at full efficiency. Provides force when in water.
Rudder Rudder 85 1 0.15 10 Force per mass: 1 Needs 8 blocks of clear space in front of it to function at full efficiency. Provides turning force when in water. Amount of force increases with vehicle mass.
AirPump Air Pump 85 4 0.1 10 Buoyancy per volume: 3 Pumps water from an enclosed or non-flooded space and provides buoyancy. Amount of buoyancy provided is adjustable.
Paddle Paddle 75 3 0.01 3 Force per velocity: 2.5 Provides force when moving through water.
Hydrofoil Hydrofoil 85 1 0.05 3 Force per velocity: 10 Provides force proportional to the speed and angle at which is is moving through water.
MainSailBlock Sail Main Block/Sail Main Block(Square Rig) 85 1 0.05 15 Main block of a sail. Sails create force based on both the strength and direction of the wind and the size of the sail. Normal block creates a rounded/triangular sail. Square rig creates a square sail.
SailAttatchment Sail Attachment 85 1 0.05 1 Attaches to the main block to expand the sail.
SailWinch Sail Winch 85 1 0.05 1.5 Attaches to the end of the sail to allow the adjustment of sail size using a controller.
WeatherVane Weather Vane 25 1 0.01 1 Points in the direction of the wind.

Air

Main article: Air

Components specific to planes, hot air balloons and space ships.

Control

Main article: Control


All of the components required to control your vehicles, spin blocks and sky fortresses as well as other components such as chairs and fire control computers.

Resource

Main article: Resource


Resource gathering, processing and storage components.

Engines

Main article: Engine


Engine components as well as electric engines and generators.

Misc

Main article: Misc

Various things that allow for repairing, spawning and re-spawning amongst other things.

Simple Weapons

Main article: Simple Weapons


A variety of one-component weapons.

Missiles

Main article: Missile


Everything you need to make missiles, torpedoes, mines and depths charges.

Decorations

Main article: Decorations


Doors, stairs, lights, etc.

CRAM Cannons

Main article: CRAM Cannon


Ballistic projectile weapons.

Advanced Cannons

Main article: Advanced Cannon


Laser

Main article: Laser


Laser and anti-missile projection systems.

AI

Main article: AI


AI components used to make autonomous vessels

Collections

Subobject

Main article: Subobject


Subobjects are attached to spin blocks or turrets. Entire subobjects may be saved, and then later loaded in a single step.

Prefabs

Allows loading and saving of large chunks of a vehicle.

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