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Reason: "Failsafes were overhauled. Amongst others, they now have functionality to prevent shooting friendly vehicles"
A Failsafe attaches to a Local Weapon Controller and attempts to prevent the weapon from firing on its own vehicle.
Stats[edit | edit source]
- EMP susceptibility 60%. Protective drainage 10 damage units.
- For turrets it uses the fire point of the first weapon placed
- For missile controls it uses the end of the first gantry
- For all other weapons it uses the centre of the weapon
Game description[edit | edit source]
This component can be attached to any local weapon controller and will make sure, to the best of its ability, that the weapon has a clear line of fire to the target before firing. The aim of this component is to reduce friendly fire against parts of your own vehicle.
|Passive||Air Pump • Ammo Barrel • Ammo Box • Auto Loader x3 • Missile 6 Way Connector • Sail Attachment • Sail Main Block • Weather Vane|
|Active||Compact Repair Tentacle • Repair Bot • Repair Tentacle • Sail Winch • Shield Color Changer • Shield Projector|
|Automated||AI • Automated Control Block • PID • PID (General Purpose)|
|Propulsion||Propeller • Huge Propeller • Rudder • Hydrofoil • Paddle • Jet Engine • Huge Jet Engine • Sky Fortress Turbine • Wing|