Failsafe | |
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Attributes | |
Health | 75 |
Armour Class | 1 |
Structural | No |
Weight | 10 |
Relative Buoyancy | +27.7 |
Size | 1x1x1 |
Material Cost | 15 |
A Failsafe attaches to a Local Weapon Controller and attempts to prevent the weapon from firing on its own vehicle.
Stats[ | ]
- EMP susceptibility: 60%
- EMP damage reduction 10/m
- For turrets it uses the fire point of the first weapon placed
- For missile controls it uses the end of the first gantry
- For all other weapons it uses the centre of the weapon
Game description[ | ]
This component can be attached to any local weapon controller and will make sure, to the best of its ability, that the weapon has a clear line of fire to the target before firing. The aim of this component is to reduce friendly fire against parts of your own vehicle.
Passive | Air Pump • Ammo Barrel • Ammo Box • Auto Loader x3 • Missile 6 Way Connector • Sail Attachment • Sail Main Block • Weather Vane | |
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Active | Compact Repair Tentacle • Repair Bot • Repair Tentacle • Sail Winch • Shield Color Changer • Shield Projector | |
Automated | AI • Automated Control Block • PID • PID (General Purpose) | |
Propulsion | Propeller • Huge Propeller • Rudder • Hydrofoil • Paddle • Jet Engine • Huge Jet Engine • Sky Fortress Turbine • Wing |