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From the Depths Wiki
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==Destroy== * The various vehicles, sky fortresses and structure mounted weapons can all be player controlled, controlled through fire control computers, or given to the command of a nearby Local Weapon Controller. * Firing is as simple as looking towards your target and hitting fire. You can choose what weapons you want to fire by assigning them to weapon slots allowing for varied attacks. * The heads up display will show you exactly how many weapons of each type "can fire", "can aim", "cannot aim", and are "are in a different control quadrant". You can easily flick between missiles, torpedoes, lasers, cannons, or any combination. * Damage is totally localized and each block behaves differently - some are armored, some explode when destroyed. Losing a vital component of your vehicle can mean life or death so protecting your munitions supplies, engines and fuel tanks with armor is recommended. * Blocks when destroyed turn into debris. If you knock out a crucial block, for example a block in a mast, then the disconnected blocks will all fall off. You can blow a vehicle in half! * Battles will be fierce and unforgiving but there are many ways of repairing (or completely rebuilding) your constructs to their original state completely automatically, such as repair bots and repair tentacles (block based) and your character's repair arm utility.
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