From the Depths Wiki
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* The sky’s the limit – cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, and loads more.
 
* The sky’s the limit – cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, and loads more.
 
* Design custom weaponry and missiles by combining payloads, thrusters, navigation units, fuel pods and more, to deliver a truly bespoke weapon.
 
* Design custom weaponry and missiles by combining payloads, thrusters, navigation units, fuel pods and more, to deliver a truly bespoke weapon.
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==Multiplayer modes==
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Different multiplayer modes have different levels of complexity ranging from casual to extremely engaging- the modes we are currently working on include :
  +
  +
*Death match and Team Death match where players choose vehicles from their arsenal that have a certain resource cost- and engage in round based combat to gather more resources.
  +
*Assault / Defense modes where teams must build and protect flag ships and sky fortresses whilst trying to destroy their opponents- in these games the players build everything from scratch, but as always will have the option of ‘build to print’ whereby they can load in the blue prints of their favorite vehicles and repair them to their former glory!
  +
*Special modes for example team king of the hill and (armed) races
  +
*Creative mode where players can just build experiment together, saving and trading blue prints.
  +
*Co-op modes where players can hunt monsters or randomly generated AI ships and planes
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  +
==Single player modes==
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  +
From the depths is planned to have a robust and interesting single player campaign mode where the player can explore a near infinite world, settling and defending resource rich islands, collecting permanent NPC faction members and fighting off attacks from wandering monsters, humans and other robots (and their vehicles!). RPG character and NPC developments, a constantly expanding tech tree and the ability to build ever stronger vehicles will keep the campaign mode engaging while co-op and new features are added.
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[[category:From the Depths]]
 
[[category:From the Depths]]

Revision as of 17:13, 28 January 2014

From The Depths is first physics-driven multiplayer warfare game where you design and build your own vehicles block by block. From the Depths has been Green lit on Steam and the early access release will hopefully be within one or two months!

Gameplay

Teams can build and take first-person command of galleons, planes, submarines or hot air balloons in a bid to win the spoils of war, destroying other players, their fleets and enormous monsters. Players man the weapons, repair damage and repel boarders while delivering broadsides and bombing runs in dozens of multiplayer game modes while unlocking new equipment, blocks and skills.

Features

  • Design and build your own vehicle, however you want.
  • Realistic physics – every block destroyed or added affects the vehicle’s functionality, physics and control.
  • Test your design in a wide range of multiplayer adversarial and co-op modes.
  • Use the spoils of war to unlock new equipment.
  • Randomly generated world with weather, monsters and terrain for each game.
  • The sky’s the limit – cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, and loads more.
  • Design custom weaponry and missiles by combining payloads, thrusters, navigation units, fuel pods and more, to deliver a truly bespoke weapon.

Multiplayer modes

Different multiplayer modes have different levels of complexity ranging from casual to extremely engaging- the modes we are currently working on include :

  • Death match and Team Death match where players choose vehicles from their arsenal that have a certain resource cost- and engage in round based combat to gather more resources.
  • Assault / Defense modes where teams must build and protect flag ships and sky fortresses whilst trying to destroy their opponents- in these games the players build everything from scratch, but as always will have the option of ‘build to print’ whereby they can load in the blue prints of their favorite vehicles and repair them to their former glory!
  • Special modes for example team king of the hill and (armed) races
  • Creative mode where players can just build experiment together, saving and trading blue prints.
  • Co-op modes where players can hunt monsters or randomly generated AI ships and planes

Single player modes

From the depths is planned to have a robust and interesting single player campaign mode where the player can explore a near infinite world, settling and defending resource rich islands, collecting permanent NPC faction members and fighting off attacks from wandering monsters, humans and other robots (and their vehicles!). RPG character and NPC developments, a constantly expanding tech tree and the ability to build ever stronger vehicles will keep the campaign mode engaging while co-op and new features are added.