Gantry

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This article may need updating to the game's current version. Use information provided here with care.
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Reason: "Obsolete due to missile overhaul, needs info on size classes, new stats, etc."
Gantry
Gantry.png
Attributes
Health 100
Armour Class 3
Structural Unknown
Weight 10
Relative Buoyancy Unknown
Size 1x1x1
Material Cost 10


The Gantry is the actual component where the missile is spawned and held waiting to be fired.

Application[edit | edit source]

Gantry blocks can be stacked, creating longer Missiles/Torpedoes/Mines. This allows the configuration of more lethal weapons, at the cost of reload time.

Requirement[edit | edit source]

Must be built on the Missile Launch Pad
For each added block, missile spawning time is increased by 2 seconds and ammo usage rises by 25 units. So for a missile made of 5 blocks, the spawning time will be 10s and the ammo usage will be 125.
When placed it faces away from the camera in edit mode. Therefore, you have to be looking at the rear of the Missile Launch Pad for it to face the correct direction.

Modes[edit | edit source]

Q key - Allows configuring of the missile's components, by accessing the sub menu. Each configuration can be also saved and then loaded for other missiles, or simply be pasted onto all connected missiles of the same length.

Limitations[edit | edit source]

It is placed in the direction of the camera in edit mode.
Allowed length of the missile yet unknown.

Links[edit | edit source]

Missiles/Torpedoes/Mines