Missile Controller

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Controller
MissingComponent.png
Attributes
Health 300
Armour Class 12
Structural No
Weight 10
Relative Buoyancy +27.7
Size 1x1x1
Material Cost 50


The missile control block is the block that controls the launch of missiles. It has connections on the front, left and right and connects to both connectors and launch pads.
~ In-game description


A Missile Controller is required to launch any missiles, torpedoes or mines.

Application[edit | edit source]

A single missile control block can control any number of Missile Launchers at the same time. They must be next to the controller, or connected via a connector.

If AI control is desired, then a Local Weapon Controller should be placed next to the missile controller block.

Requirements[edit | edit source]

Controller should be placed next to the Missile Launch Pad, or Missile 6 Way Connector if extension is needed.

Settings[edit | edit source]

If you face the missile controller and hit the action key (Q) then you will have access to the settings. You may then edit the firing angle either through the simple slider or complex settings and may also choose the firing group (1, 2, 3, 4, 5, or all). You, as with most menus, have the ability to halt the camera's rotation with the E key while editing. Note that the required accuracy setting does not affect hull-mounted missiles – you can, however, limit firing arcs to achieve the desired effect. There is an option to set the firing mode to continuous, salvo, or full salvo.

Controls[edit | edit source]

Left CTRL or MMB - Fires the weapon, when character is in a range of the weapon, or a Fire Control Computer.

Limitations[edit | edit source]

Can be placed only with its side and back faced to the Missile Launch Pad, or Missile 6 Way Connector. Different placement will not result in a connection.