Missile Launcher

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Small Launcher
MissingComponent.png
Attributes
Health 300
Armour Class 20
Structural No
Weight 40
Relative Buoyancy -1.7
Size 1x1x1
Material Cost 800


Medium Launcher
MediumLauncher.png
Attributes
Health 300
Armour Class 20
Structural No
Weight 40
Relative Buoyancy -1.7
Size 1x1x1
Material Cost 600


Large Launcher
MissingComponent.png
Attributes
Health 1200
Armour Class 20
Structural No
Weight 160
Relative Buoyancy -7
Size 2x2x1
Material Cost 2400

A Missile Launcher is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.

Application[edit | edit source]

It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.

Requirement[edit | edit source]

All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.

Modes[edit | edit source]

Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.

Notes[edit | edit source]

Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.