A Missile Launcher is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.
Application[edit | edit source]
Requirement[edit | edit source]
All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.
Modes[edit | edit source]
Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.
Notes[edit | edit source]
Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.