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Small Launcher
Small Launcher
Attributes
Health 300
Armour Class 20
Structural No
Weight 40
Relative Buoyancy -1.7
Size 1x1x1
Material Cost 800



Medium Launcher
Medium Launcher
Attributes
Health 300
Armour Class 20
Structural No
Weight 40
Relative Buoyancy -1.7
Size 1x1x1
Material Cost 600



Large Launcher
Large Launcher
Attributes
Health 1200
Armour Class 20
Structural No
Weight 160
Relative Buoyancy -7
Size 2x2x1
Material Cost 2400


A Missile Launcher is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.

Application

It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.

Requirement

All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.

Modes

Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.

Notes

Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.

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