Small Launcher | |
---|---|
Attributes | |
Health | 300 |
Armour Class | 20 |
Structural | No |
Weight | 40 |
Relative Buoyancy | -1.7 |
Size | 1x1x1 |
Material Cost | 800 |
Medium Launcher | |
---|---|
Attributes | |
Health | 300 |
Armour Class | 20 |
Structural | No |
Weight | 40 |
Relative Buoyancy | -1.7 |
Size | 1x1x1 |
Material Cost | 600 |
Large Launcher | |
---|---|
Attributes | |
Health | 1200 |
Armour Class | 20 |
Structural | No |
Weight | 160 |
Relative Buoyancy | -7 |
Size | 2x2x1 |
Material Cost | 2400 |
A Missile Launcher is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.
Application
It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.
Requirement
All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.
Modes
Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.
Notes
Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.