Missile Rail Launcher

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Small Rail Launcher
MissingComponent.png
Attributes
Health 150
Armour Class 20
Structural No
Weight 10
Relative Buoyancy +27.7
Size 1x1x1
Material Cost 800


Medium Rail Launcher
MissingComponent.png
Attributes
Health 150
Armour Class 20
Structural No
Weight 10
Relative Buoyancy +27.7
Size 1x1x1
Material Cost 800


Large Rail Launcher
MissingComponent.png
Attributes
Health 600
Armour Class 20
Structural No
Weight 40
Relative Buoyancy +110.8
Size 2x2x1
Material Cost 3200


A Missile Rail Launcher is the required base for the Rail Gantry. It is available in 3 sizes: Small features four missiles, providing four modules per metre length. Medium features one missile, and two modules. Large is a 2m x 2m x 1m block, and has a single module per metre length. See also Missile Launchers, for tougher and heavier launchers.

Application[edit | edit source]

It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.

Requirement[edit | edit source]

All variants need connection to a Missile Controller, which also can be interconnected via a connector. Unlike their normal counterparts, all variants contain a gantry, allowing for slightly longer missiles.

Modes[edit | edit source]

Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.

Notes[edit | edit source]

Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the top of the block will be faced where camera's front is.