Small Rail Launcher | |
---|---|
Attributes | |
Health | 150 |
Armour Class | 20 |
Structural | No |
Weight | 10 |
Relative Buoyancy | +27.7 |
Size | 1x1x1 |
Material Cost | 800 |
Medium Rail Launcher | |
---|---|
Attributes | |
Health | 150 |
Armour Class | 20 |
Structural | No |
Weight | 10 |
Relative Buoyancy | +27.7 |
Size | 1x1x1 |
Material Cost | 800 |
Large Rail Launcher | |
---|---|
Attributes | |
Health | 600 |
Armour Class | 20 |
Structural | No |
Weight | 40 |
Relative Buoyancy | +110.8 |
Size | 2x2x1 |
Material Cost | 3200 |
A Missile Rail Launcher is the required base for the Rail Gantry. It is available in 3 sizes: Small features four missiles, providing four modules per metre length. Medium features one missile, and two modules. Large is a 2m x 2m x 1m block, and has a single module per metre length. See also Missile Launchers, for tougher and heavier launchers.
Application[ | ]
It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.
Requirement[ | ]
All variants need connection to a Missile Controller, which also can be interconnected via a connector. Unlike their normal counterparts, all variants contain a gantry, allowing for slightly longer missiles.
Modes[ | ]
Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.
Notes[ | ]
Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the top of the block will be faced where camera's front is.