Staggered Fire Add-On

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Staggered Fire Add-On
MissingComponent.png
Attributes
Health 100
Armour Class 4
Structural No
Weight 40
Relative Buoyancy -1.7
Size 1x1x1
Material Cost 50


Attach to a customisable missile construct to stagger the firing of the launch pads attached to it. Works in increments of 0.1 seconds, up to 0.5. Multiple can be added for longer staggered fire.

The Staggered Fire Add-On allows missiles, torpedoes, and mines to be fired one after the other in sequential order instead of all in one go.

Application[edit | edit source]

If delay is needed between connected missiles, the staggered fire block comes in handy. You may not want the missiles to all hit the target in the same place or at the same time, as it can be a waste. It is better if missiles hit the target one by one as it allows missiles to re-target a new part of the vessel, or aim for an entirely new target if the original one was destroyed by a previous missile. It is also much more difficult to avoid the missiles if they are travelling separately, and missile interceptors and CIWS may not damage as many missiles with their area of effect. The Staggered fire add-on is highly recommended.

Requirements[edit | edit source]

It must be attached to the Missile 6 Way Connector, or Missile Controller.

Settings[edit | edit source]

Q-menu allows you to set the staggering.

Salve-0.1sDelay.jpg
An example of missiles launched with a 0.1 delay.