Staggered Fire Add-On

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Staggered Fire Add-On
MissingComponent.png
Attributes
Health 100
Armour Class 4
Structural Unknown
Weight 40
Relative Buoyancy Unknown
Size 1x1x1
Material Cost 35

The Staggered Fire Add-On allows missiles, torpedoes, and mines to be fired one after the other in sequential order instead of all in one go.

Application[edit | edit source]

If delay is needed between connected missiles, the staggered fire block comes in handy. You may not want the missiles to all hit the target in the same place or at the same time, as it can be a waste. It is better if missiles hit the target one by one as it allows missiles to re-target a new part of the vessel, or aim for an entirely new target if the original one was destroyed by a previous missile. It is also much more difficult to avoid the missiles if they are travelling separately. The Staggered fire add-on is highly recommended.

Requirements[edit | edit source]

It must be attached to the Missile 6 Way Connector, or Missile Controller.

Settings[edit | edit source]

Q key - Changes delay between 0, 0.1, 0.2, 0.3, 0.4 and 0.5 second for each salve.

Salve-0.1sDelay.jpg
An example of missiles launched with a 0.1 delay.

Also, when more than one Staggered Fire Add-On is used, the total delay time stacks. For example, if you place two Staggered Fire Add-Ons on the same missile assembly, with both set to 0.5 seconds, the total delay will be 1 second. This kind of long delay is useful when using flare systems as it spaces the flares apart and allows for a longer time that a single salvo is "distracting" an opponent's missiles.

Links[edit | edit source]

Missiles/Torpedoes/Mines