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This article may need updating to the game's current version. Use information provided here with care.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Subobjects can be stacked, pistons got added, and I'm reasonably sure turrets can rotate faster than 250°/s now. Plus new larger turret variants spinning faster under load"

Subobjects cannot be nested, though dedicated heliblades may be placed on subobjects.

Turret[edit | edit source]

Turrets rotate at a rate of \min \left( \frac{250}{\sqrt{m}}, 250 \right) degrees per second, where m is the mass on the turret.

Collision[edit | edit source]

The rotation of a turret may be physically constrained by collisions: the center of a block mounted on the turret cannot pass through another block's space.

Connections[edit | edit source]

The turret is connected to the main construct only through the bottom face. If the block on this face is destroyed, the turret will be disconnected.

The other five faces all connect to the turret itself.