Talk:Advanced Cannon

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Suggested edit to barrel table

Gauge Increases Barrels
1 2 3 4 5 6
0 0.06 0.03 0.027 0.024 0.021 0.18
1 0.12 0.06 0.054 0.048 0.042 0.036
2 0.1788 0.0894 0.08046 0.07152 0.06258 0.05364
3 0.236424 0.118212 0.1063908 0.0945696 0.0827484 0.0709272
4 0.2928955 0.14644775 0.131802975 0.1171582 0.102513425 0.08786865
5 0.3482376 0.1741188 0.15670692 0.13929504 0.12188316 0.10447128
6 0.4024729 0.20123645 0.181112805 0.16098916 0.140865515 0.12074187
7 0.4556235 0.22781175 0.205030575 0.1822494 0.159468225 0.13668705
8 0.5 0.25 0.225 0.2 0.175 0.15

Gauge increases use the following multipliers for barrel splits. Multiplyer for n barrels X base size = size of barrels in group.

Barrels 1 2 3 4 5 6
Multiplier 0 0.5 0.45 0.4 0.35 0.3


-Glendening


Number of Frag warhead fragments[edit source]

it's actually quantized. formula (1+floor(shell diameter*0.009))*number of frag warhead bodies on shell. this means you'll get a significant jump on fragment count by increasing shell count from 0.026m to 0.027m for example - especially when you have a lot of frag warhead bodies on your shell design). RA2lover/179.197.15.98 03:19, 13 November 2015 (UTC)

Flak Warhead Radius[edit source]

Assuming the flak damage value is rounded to the nearest integer, the current function((sqrt(10)*sqrt(Flak Damage))/3) diverges at higher damage values. it fits much more closely to sqrt(Flak Damage) as of v1.8681. KISS. RA2lover (talk) 14:42, 7 December 2015 (UTC)