Some more multiplayer fixes
Vehicles with batteries but no fuel engines can now gather resource when out of play
Vehicles on the receiving end of shared detections from other vehicles should now be filtering the speed correctly
Electric engines now 1) a little bit better (efficiency goes from 200% to 100% rather than 100% to 50%) and 2) Produce (when at full output) 1 power for one second for each unit of energy used.
A number of other bug fixes- see new replies in the bug reports forum.