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Ashes of the Empire is the only land-based campaign in From the Depths.

Like Glao, the campaign gives the player a volume limit, with it being 2500 cubic meters. Other factions do not follow this limit.


Ash, drifting, fluttering, driven by the wind. The ashes fall, the ashes drift, uncertain of their final resting place. This is the fate of the Empire, torn apart in the fire of civil war, burned, and turned to ash. Where will the winds of fate blow it? Where will it land?

The Betrayal of the White Flayers was the spark that lit the fires, and nothing could stop it. The Steel Empire has fractured, The Flayed Ones and the Thirteen Sages, now known as the Lightning Hoods on one side, and the shadow of the Empire, now known as the Steel Striders backed up by their artificial friends the Twin Guardians on the other. The Onyx Watch, preferring a stance of independence, refuses to stand with anyone and has holed up in their fortresses ready to crush anyone who comes near their lands, and the infernal Dustwind Gypsies, pushing outside of their territories, are raiding and ambushing anywhere they see opportunity, feasting on the dying remains of the Empire.

Now, a new wind blows, ashes swirl, ashes fall, where will you drive the ashes of the empire?

~ In-game description

The Ashes of the Empire take place before the Quest for Neter campaign, during the time of the Great Civil War that broke apart the Steel Empire into Neter's factions, with the player taking the role of a humble junk dealer.

Geography[ | ]

Most of the terrain is flat and covered in a desert/plain environment, with there being almost no water.

Starting the campaign[ | ]

At the beginning of the campaign, you are given a grace period of 1 hour, after which the Deepwater guard will declare war on you. Then, after x period of time, other factions will start to declare war on you.(needs fact checking)

Resource Zones[ | ]

The Ashes of the Empire contain multiple resource zones with varying statistics.

Zone Initial owner X Y Growth/Second Growth/Minute Replenishment Benefit Description
Stockpile 114 P 5 5 48 2880 7.9% Through a semi-legal acquisition of a few official documents and by greasing the right palms you have managed to buy an old and remote stockpile that was nearly forgotten by the Empire. The countless ancient AFVs, curious prototypes, towering mountains of discarded parts, and other oddities will take decades to sift through but will certainly fetch a hefty price from scrap merchants and collectors. Maybe you could even get a few of them up and running...
Annaz Testing Grounds P 5 6 38 2280 4% This battered stretch of land is the final resting place of many an old tank who are performing their last service to the nation as targets for whatever prototype vehicle happens to be undergoing testing at the grounds at the time. Though most of the dilapidated husks are beyond repair, many of them could still be salvaged for scrap and spares.
Annaz Mine P 5 4 35 2100 4.8% Finding the abandoned mines was certainly a boon to your efforts. Crystals, high-quality iron, and other valuable resources are plentiful here, presenting a perfect beginning to a budding war machine. However one must be wary of competition – you might not be the only one interested in claiming their wealth.
The Melzer Katze Pass None 5 3 34 2040 4% The only pass Through the Annaz mountains, the Melzer Katze pass is an important strategic locations between the White Flayer Territories and the Dustwind Gypsies. Who ever controls the Katze Pass controls the fertile grasslands of the whispering wind plains. Due to its importance hundreds of battles and skirmishes have been fought here leaving the area a wasteland of rusting and forgotten tanks and vehicles waiting to be melted down as scrap. The Melzer Katze Pass is named after a White Flayer High Priest that secured the pass in the name of the Flayed Gods in a great battle a decade ago.
Riverbank Ruins DWG 3 3 43 2580 4% Aftermath of the recent monsoon and the floods that followed have revealed a rare find: An ancient library buried in the muddy riverside, untouched by robbers and filled with tablets written in a long-forgotten language. Such treasures could fetch high enough prices from wealthy collectors to outfit a small army.
Uncharted Resource DWG 0 3 40 2400 4% None
Ratmast DWG 0 0 94 5640 6% The ragtag Town of Ratmast is one of the only permanent settlements in Corsal. Situated near one of the only sources of fresh water in the whole desert, this wretched hive of scum and villainy is a well-known hub for black market business where everything from illegal military salvage to rare artifacts dug up from the dunes can be bought and sold far from the prying eyes of the Empire. Conquering it would grant a man of dubious morals a great if less-than-legal source of wealth.
Colossus of Ozymandias OW 7 8 45 2700 4% One of the greatest wonders left behind by whatever long-forgotten civilization once inhabited the island is the gigantic statue to one of their ancient god-kings. Over thirty meters tall, this majestic monument of oxidized bronze is a testament to the engineering genius of the previous owners of the island. Of course the statue isn't actually there anymore, as it was sitting on a massive deposit of good-quality iron. The Colossus now overlooks the Onyx Throne, having been relocated there by the Watch forces who originally found it, its original location having been turned into a quarry.
Uncharted Resource OW 6 10 40 2400 4% None
Peak of Rauros OW 9 9 120 6120 4% Named after the renowned explorer who originally found it, the Peak of Rauros is jokingly referred to as the sacred ground of the Onyx Watch. No other location in whole Neter that features as massive reserve of oil, which surpasses even the already legendary wealth of the Cold Loch. Many would-be raiders and conquerors seeking the riches within the mountain have been utterly crushed by the zealous defence mounted by the soldiers of the Watch, who will gladly lay down their lives for this unique natural wonder.
Shrine of St. Alma WF 8 3 42 2520 4% The death of St. Alma is a widely celebrated event of the Church of the Flayed god, commemorating the sacrifice of the saint that ended a decades-long schism within the church. What most don't know is that as her last words Alma begged the High Flayer for her life, saying that she could still be useful to the church. The High Flayer agreed and sacraficed her to the Flayed Gods.
Uncharted Resource WF 5 0 40 2400 4% None
The Forest Court WF 8 0 100 6000 4% Native inhabitants of the island followed a pagan religion that held forests as sacred, with gods themselves holding court in their hearts. The first missionaries of the Church of the Flayed god arriving on the island weren't particularly impressed by these native rites. Nowadays only the name of these old forests remains, with the massive woods either burned or chopped down to build the armada of the Iron Thorn Ministry.
Prismatic Rock Mines TG 5 9 80 4800 4% These mines located at the base of a large, multicolored natural monolith are the source of Neters finest Gemstones and Crystals. Mined for decades, little remains of the wealth it once had but the occasional lucky find can still make a person rich for the rest of their lives.
Magru Delta TG 3 10 44 2640 4% A few centuries ago the Magru river was the home of one of the biggest gold rushes seen on Neter. Thousands of prospectors and other seekers of fortune congregated to pan the river and mine the surrounding countryside in a mad dash for riches which lasted for two decades and resulted in the finding of the single biggest gold nugget in the world, nicknamed "The Heart of Magru." Nowadays the the riverside is mostly inhabited by ghost towns and stubborn adventurers still seeking to find long-lost abandoned mines, though recently Twin Guard mining drones have been sighted mining the mouth of the river.
Uncharted Resource TG 0 10 40 2400 4% None
Las Gemini Grand Resort TG 1 8 82 4920 4% Most people said that the renowned business mogul Erik Karlsberg was either mad or just plain stupid to build his holiday resort between a military training zone, a bunch of farmland and a frozen hellhole, yet it was this odd place that gave Las Gemini its stepping stone to prosperity. Favored by high-ranking Empire officers, cattle barons and Onyx Watch noblemen from the neighbouring regions the resort quickly grew to the size of a small town. These days the once-luxurious casinos and hotels are however a far cry from their past glory, having been abandoned due to the rising tensions of the civil war. Now its only inhabitants are the minions of the Twin Guard who are slowly disassembling the resort for raw materials.
Annaz Pass LH 7 5 45 2700 4% This strategically important pass in the middle of the island has been the location of countless battles, with the earliest recorded skirmish happening over two millenia ago. Not only is the pass an excellent choke point to protect either side of the mountain, but it's also brimming with untapped resources and salvage from conflicts both ancient and new.
Uncharted Resource LH 10 7 48 2880 4% None
Shockray Peninsula LH 10 4 114 6840 4% In public knowledge this remote area is an industrial zone, filled with nondescript factories and similar unintersting sights. In truth the peninsula is a secret research facility of the Thirteen Sages, with the surrounding waters being an ideal testing ground for their hover technology. Though assaulting the heavily dug-in Hoods will certainly be a challenge, a daring conqueror could gain access to all manner of knowledge and resources left behind by the rogue scientists.
Fort Phantom SE 3 6 43 2580 4% Formed as a response to the constant raids of the Dustwind Gypsies, this lone garrison is mostly crewed by soldiers who have been reassigned there after some form of misconduct. Endless pelting by heavy rain and living on a constant state of alert due to their raider neighbours have rendered the men stationed here remarkably mean-spirited and remarkably quick to dispense their frustration on anything vaguely enemy-shaped enroaching on their territory.
Uncharted Resource SE 0 5 45 2700 4% None
Shoals of Lohtaja SE 0 7 113 6780 6% Commonly known by the Empire's soldiers as ”The Miniature Corsal” the beaches of Coldwell are renowned for being made of several things, namely sand, sand, more sand and depending on the season either snow or mosquitoes, with an additional serving of sand. Soldiers training in the area fight an endless war trying to keep their equipment clear of the grime that seems to home inside clothing and weaponry. While the area is otherwise rather scarce with resources, a landing craft sunk at a nearby shoal a few years back while carrying dozens of vehicles. Scavenging the shipwreck in the shallows could prove highly profitable.
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