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From the Depths Wiki
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Beginner guide
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Beginner guide
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== Keys == - tab switches camera mode (First person = mode 1, moving camera = mode 2, fixed 3rd person camera = mode 3) - b enters/exits the build mode === When in normal mode:=== Keyboard: - w/a/s/d moves your character in mode 1 and 3, and moves the camera in mode 2. The camera sticks on the relative position to your character when you switch from mode 2 to 3. - space lets you jump. Keep it pressed to fly/hover your character. - q lets you interact with different blocks when standing near and facing them, or let´s you switch between Land/water/flying mode of your vehicle when standing on a vehicle, but not near a usable block. - t,g,z/y,h,u,j,i,k,l,o, move your vehicle (please look at the display, all buttons are listed there). Pressing the acceleration and deceleration button at the same time stops your vehicle. - v opens a display with different information about your vehicle. Here you can also change various setups of your vehicle. - y/z opens skill menu and inventory. Here you can add different weapons to your character and use skill points (which have no effect at the moment) - m opens the map - c opens the AI menu. Here you can switch the AI on your ships on and off. - x opens the spawn menu for enemies (only in vehicle designer) -o/p controlls spin/turn blocks and harpoons (winch them) under certain circumstances (not implemented fully yet) mouse: - first mouse button: Use item in your skillbar (press 1-9 to select the item after placing them in the item menu) - second mouse button: use mellee attack (does 25 kinetic dmg) - third mouse button: fires mounted guns which are in the selected fire group and can face where you are aiming (press caps lock to make the camera follow the last fired projectile /missile) - mouse wheel selects firing group (default is "ALL") === When in build mode:=== (vehicle control is still in effect as in normal mode) Keyboard: - w/a/s/d moves the block marker relative to the direction you are facing - space moves the marker up/ alt moves it down - b exits the build mode - e lets you open the block inventory. Select which block to built here. - r replaces the currently selected block with the block your marker is resting on (useful for fast switching between two kinds of blocks) - holding shift lets you replace an already placed block with the kind of block you have currently selected (instead of deleting that block) - f starts autofill. To use this feature you have to first build a closed shape and then place the marker inside of that shape so that the marker is right beside one of the marginal(surrounding) blocks. THen press f. If this doesn´t work move the camera a bit as you have to look "inside" your shape. - n places a symetric marker. Everything you build/erase on one side of the marker gets mirrored on the other side (does not work with spinning blocks, turrets or auto fill) Mouse: (this is for the standard building mode which cna be switched in the menu) - First mouse button: places/removes a block at the position of the marker and moves the marker forward by one block (depending on where you look) - second mouse button: places/removes a block at the position of the marker and moves the marker back by one block (depending on where you look) -mouse wheel lets you zoom in and out from the marker (useful for building inside closed rooms)
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