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From the Depths Wiki
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== Explosive Damage == Explosive damage is dealt by [[CRAM]]s with HE-pellets, [[Advanced Cannon]]s or [[Missile]]s with HE-, or flak-warheads, by explosive [[Particle Cannon|PAC]]s and by exploding blocks. Explosions cannot affect anything more than 30 metres from their origin, even if their rated radius is larger. However, if a vehicle is outside the 30m radius, but still inside the listed radius, the explosion will "snap" to the vehicle, damaging blocks within 30m from the closest point. This matters little for HE, but is quite noticeable on flak-shells. The exact calculations for explosions are quite complex. If an explosion propagates through air, it will lose power. If it lacks power to deal meaningful damage to a block, it may do no damage, getting part of its power refunded. In effect, this means that explosions deal more damage in closed rooms (strengthening APHE), and will seek out weak spots in armour (making exposed vitals quite vulnerable). === Propagation === Explosions take subobjects (turrets, spinners, pistons) and the main construct (hull) into account. Blocks will block explosions as follows, regardless of whether they're placed on the hull or a subobject: [[File:ExplosionPropagation.jpg|400px]]
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