Local Weapon Controller | |
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Attributes | |
Health | 75 |
Armour Class | 1 |
Structural | Unknown |
Weight | 10 |
Relative Buoyancy | Unknown |
Size | 1x1x1 |
Material Cost | 30 |
The Local Weapon Controller is part of the AI network. It controls the weapon connected to it.
Stats[ | ]
- EMP susceptibility 60%.
- EMP damage reduction: 10/m.
- Block has a relative buoyancy of +27.7
- Connects to weapons and turrets forwards, back, up, down, left and right
- Connection range is 2 blocks
- No diagonal blocks are connected to
- Controls cannons, missiles and Lasers (most any weapon)
- Controls all cannons, missiles and lasers on a turret (most any weapon)
- Mainframe needs to detect targets for the Local Weapon Controller to engage them
Game description[ | ]
This controller will fire weapons and turrets connected on any of its six directions (sides) with a range of 2 blocks (i.e. 12 blocks are checked for weapons), as long as targets have been detected (and or tracked) by the associated mainframe. To control the rotation of a turret (as well as the weapons on the turret) place this on the main vehicle, next to the turret or below it.
Passive | Air Pump • Ammo Barrel • Ammo Box • Auto Loader x3 • Missile 6 Way Connector • Sail Attachment • Sail Main Block • Weather Vane | |
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Active | Compact Repair Tentacle • Repair Bot • Repair Tentacle • Sail Winch • Shield Color Changer • Shield Projector | |
Automated | AI • Automated Control Block • PID • PID (General Purpose) | |
Propulsion | Propeller • Huge Propeller • Rudder • Hydrofoil • Paddle • Jet Engine • Huge Jet Engine • Sky Fortress Turbine • Wing |