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A catch-all category for components that don't belong anywhere else.

Repair[ | ]

  • Repair Tentacle: Repairs one block per second on another construct provided there are enough resources to do so. The range is 150 m, measured to the origin of the construct being repaired.
  • Compact Repair Tentacle: Animationless version of the Repair Tentacle although it will cost slightly more resources.
  • Repair Bot: Repairs the construct it is on. Used to require pathing to function in the past.

Subvehicles[ | ]

  • Subvehicle Spawner: Can be assigned a vehicle that is already in play. The assigned vehicle is then saved into the mothership's blueprint. When the mothership is spawned, the selected vehicle will be spawned along with it (once).
  • Vehicle Blueprint Spawner: Can be assigned a blueprint. When triggered by an ACB, it will begin construction of the blueprint at the specified distance and angle and hold it for a specified amount of time.
  • Docking Station: Can hold a subvehicle at a specified distance and angle. When the dock command is given, it will pull the subvehicle towards itself until it reaches the "safe distance". Then it will move the subvehicle laterally until it reaches within the safe approach angle of the hold angle. Finally it will pull the subvehicle to the hold distance.

Strategic Antenna[ | ]

Strategic antennas clear up the Fog-of-War, and detect out-of-play NPC units within range.

Shields[ | ]

Warp Drive[ | ]

  • Warp Rod 2m
  • Warp Terminator
  • Warp Controller
  • Warp Charger 2m

Decoys[ | ]

Heart Stone[ | ]

The heart stone provides charge to the player character in gamemodes where this is required.

Others[ | ]

Removed[ | ]

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