Small Launcher | |
---|---|
Attributes | |
Health | 300 |
Armour Class | 20 |
Structural | No |
Weight | 40 |
Relative Buoyancy | -1.7 |
Size | 1x1x1 |
Material Cost | 800 |
Medium Launcher | |
---|---|
Attributes | |
Health | 300 |
Armour Class | 20 |
Structural | No |
Weight | 40 |
Relative Buoyancy | -1.7 |
Size | 1x1x1 |
Material Cost | 600 |
Large Launcher | |
---|---|
Attributes | |
Health | 1200 |
Armour Class | 20 |
Structural | No |
Weight | 160 |
Relative Buoyancy | -7 |
Size | 2x2x1 |
Material Cost | 2400 |
A Missile Launcher is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.
Application[ | ]
It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.
Requirement[ | ]
All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.
Modes[ | ]
Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.
Notes[ | ]
Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.