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PID
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{{DisambigMsg|the PID that modifies the AI's output|the PID that does not rely on [[AI]]|PID (General Purpose)}} {{Component |image=PID.png |health=100 |armourClass=5 |structural=No |weight=10 |relativeBuoyancy=+27.7 |size=1x1x1 |materialCost=8 }} {{InGameDescription|The Proportional–Integral–Derivative controller(PID) allows you to optimise [[AI]] control for variables such as yaw, pitch, roll, and altitude to a much finer degree that [[Automated Control Block|ACBs]] cannot provide. With a bit of tweaking you can create extremely stable flight. This PID uses specific control surfaces for its operations.}} {{stub}} The '''PID''' (proportional integral derivative) controller helps the [[AI]] control movement. The difference between these and general purpose PIDs is that the [[AI]] changes the fake set point instead of being a pre-determined value. The AI-PID is obsolete, as all 6 PID axis can now be configured without the need to add any PID blocks. The block has consequently been removed from the AI blocks tab. For information on how to set up PIDs, please consult the [[PID (General Purpose)|general purpose PID]]'s page. == Stats == *EMP susceptibility: 60%. *EMP damage reduction: 10/m. *Must be connected to the AI block. {{Nav Components}} [[Category:AI]]
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