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From the Depths Wiki
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== Raw resource gathering == === Resource zones === Raw resources are harvested from resource zones. Each resource zone has for each resource a growth rate <math>g</math> and can "store" a maximum amount of resources <math>R</math>. The rate at which a resource zone generates resources depends on its current resources <math>r</math> and these two parameters: <math>\frac{0.1 g R}{\max \left(10, r \right)}</math> Resource generation is therefore maximized when the current resources reaches 10. This maximum rate is <math>\frac{g R}{100}</math> === Extraction === Extraction is performed by Resource Gatherers and Oil Drills. {|class = "wikitable" ! !! Resource Gatherer & Oil Drill |- | Resources || Material |- | Gathering rate per component || <math>0.05 \sqrt{r}</math> |- | Steady-state resource level || <math>\left(\frac{2 g R}{n}\right)^{2/3}</math> |- | Steady-state extraction rate (when below maximum) || <math>0.05 n^{2/3} \left(2 g R \right)^{1/3}</math> |- | Number of components needed for maximum extraction rate || <math>N = \frac{2 gR}{10^{1.5}}</math> |} These formulas assume continuous gathering. Results in practice may be slightly different as the game operates on discrete updates. === Example: Neter starting zone === {|class = "wikitable" ! Resource !! Maximum !! Growth !! Maximum rate |- | Material || ? || ? || ? |} <br />
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