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Rudder | |
---|---|
Attributes | |
Health | 85 |
Armour Class | 1 |
Structural | Unknown |
Weight | 15 |
Relative Buoyancy | Unknown |
Size | 1x1x2 |
Material Cost | 10 |
A boat Rudder allows the vehicle to turn in the water while moving.
Application[ | ]
It is typically placed on the back of the water vehicles, allowing them to turn. However, other combinations are also permitted.
Since a boat rudder does not use power, it is recommended for sail based water crafts.
Rudders placed directly in front of a Huge Propeller will not function.
To function correctly when placed in the front of a vehicle, it either needs to be turned upside down, or the input reversed in the edit menu for the block after being placed.
-EMP damage reduction: 100/m
-Thrust per mass: 1
-Optimal empty space behind rudder is 8 blocks. Function will be reduced if less empty space is available.
Requirement[ | ]
Water
Output[ | ]
Provides rotation force in horizontal plane, with respect to the speed.
Water Controls[ | ]
H - Left
K - Right
Limitations[ | ]
A Boat rudder cannot be placed on Turrets or Spin/Turn Blocks.
Passive | Air Pump • Ammo Barrel • Ammo Box • Auto Loader x3 • Missile 6 Way Connector • Sail Attachment • Sail Main Block • Weather Vane | |
---|---|---|
Active | Compact Repair Tentacle • Repair Bot • Repair Tentacle • Sail Winch • Shield Color Changer • Shield Projector | |
Automated | AI • Automated Control Block • PID • PID (General Purpose) | |
Propulsion | Propeller • Huge Propeller • Rudder • Hydrofoil • Paddle • Jet Engine • Huge Jet Engine • Sky Fortress Turbine • Wing |