Sensor Scrambler ECM | |
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Attributes | |
Health | 150 |
Armour Class | 5 |
Structural | No |
Weight | 10 |
Relative Buoyancy | +27.7 |
Size | 1x1x1 |
Material Cost | 100 |
“ | Interferes with enemy sensors, reducing their accuracy. Uses engine and processing power to do so. | „ |
~ In-game description |
The Sensor Scrambler ECM uses engine-power to increase the errors of enemy sensors within 5km.
Effect
A single Sensor Scrambler block may consume from 100 to 10000 engine-power to run.
- strength at distance = 2000 * CurrentPower / (2000 + distance) (i.e. 80/67/50/29% of the used power remains at 500/1000/2000/5000m range.)
The strength of several scramblers stacks, though the inaccuracy-increase has diminishing returns with strength:
Enemy detector affected in the area will have an accuracy penalty of:
- Sensor accuracy = 1 - 0.9 *[ MIN(strength, 20000) / 20000) ]^0.25f (i.e. 76% for 100 power, 57% for 1000, 24% for 10000.)
E.g. to get 100 strength or 76% accuracy at 500m you need 125 power (due to falloff with range). Adding a second sensor scrambler at 2km range, you need 1,800 power on the second scrambler to increase the total strength to 1000, and the accuracy to 57%.
Contrary to its description, it uses only engine-power, but does not use the AI's processing.
Other Usage
Engine power drain
The variable power consumption is an quick and easy way to increase power demand when stress testing engines on an engine raft.
History
Game Version | Description |
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2.5.2.7 |
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v2.5.0.7 |
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v2.4.8 |
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v2.2.27 |
|