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Simple weapons are exactly what the name suggests, simple. These are perfect starting weapons for new players because they're generally not very expensive, put out decent damage for their price, and have other generally average pros and cons. In general they are average all around, but their biggest downside is that they don't scale up well. While simple weapons are good for primary weapons on a small vehicle and are decent secondary weapons on larger vehicles, a properly made custom weapon will typically outperform a simple weapon in most characteristics.
Rams[ | ]
Damage dealt by rams upon impact is 2*mass*velocity
Lasers[ | ]
A simple weapon that hits instantly and has no aim angle. Needs to be mounted on a turret to aim.
Name | Damage Per Second | AP | Reload Time [s] | Ammo Use Per Shot | Maximum Range [m] | Other |
---|---|---|---|---|---|---|
Laser | 1,000 | 8 | 10 | 40 | 500 | Does not damage projectiles (missiles, etc.) |
Simple-Shell Cannons[ | ]
Name | Kinetic Damage | AP | Explosive Damage | Explosive Radius [m] | Velocity [m/s] | Ammo Use | Effective Range [m] | Dispersion [°] | Reload Time [s] | Magazine Capacity | Magazine Reload Time [s] | Elevation Max | Min[°] | Max Traverse [°] | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 Pdr Cannon | 9,000.0 | 1 | No HE | 120 | 5 | 1,200 | 1.000 | 4.000 | No Magazine | 20 | -10 | 15 | |||
32 Pdr Swivel Gun | 12,000.0 | 2 | No HE | 150 | 15 | 1,500 | 1.000 | 8.000 | No Magazine | 20 | -10 | 15 | |||
64 Pdr Cannon | 15,000.1 | 3 | No HE | 400 | 30 | 2,000 | 1.000 | 10.000 | No Magazine | 20 | -10 | 15 | |||
Revolving Blast-Gun | 600.0 | 10 | No HE | 550 | 1,000 | 5,500 | 7.500 | 0.250 | 300 | 60.0 | 12 | -2 | 20 | 25 shells fired per shot | |
R-Class .50 AA Gun | 100.0 | 10 | No HE | 600 | 15 | 1,200 | 1.000 | 0.100 | 30 | 6.5 | 60 | -20 | Full rotation | ||
T-Class 20mm AA Gun | 200.0 | 10 | No HE | 630 | 100 | 1,260 | 1.000 | 0.160 | 80 | 6.0 | 85 | -20 | Full rotation | 2 barrels, alternating fire | |
Twin 40mm Mk-H | 300.0 | 10 | ~157 | 4.6 | 600 | 80 | 3,000 | 0.250 | 0.225 | 16 | 9.0 | 70 | -10 | Full rotation | 2 barrels, alternating fire |
Quad 40mm Mk-I | 300.0 | 10 | ~157 | 4.6 | 600 | 160 | 3,000 | 0.250 | 0.225 | 32 | 13.0 | 70 | -10 | Full rotation | 2 barrels, alternating fire, 2 shells per shot |
Octuple 40mm Mk-S | 300.0 | 10 | ~157 | 4.6 | 600 | 1,000 | 2,400 | 0.380 | 0.5 | 200 | 30.0 | 80 | -5 | Full rotation | 8 shells per shot |
60mm Auto Cannon | 500.0 | 4 | No HE | 300 | 10 | 1,500 | 0.250 | 0.200 | 9 | 2.0 | 2 | -2 | 2 | ||
30mm Assault Cannon | 250.0 | 4 | No HE | 250 | 25 | 1,250 | 0.125 | 0.100 | 50 | 7.0 | 2 | -2 | 2 |
Custom-Shell Cannons[ | ]
Name | Max Shell Length | Calibre | Barrel Length | Reload Time [s] | Magazine Capacity | Magazine Reload Time [s] | Max Elevation | Min Elevation | Other |
---|---|---|---|---|---|---|---|---|---|
Type-E 60mm Grenade Launcher | 0.30 | 60 | 2.00 | 2.0 | 20 | 60 | 50 | 0 | |
Type A 3.7'' Gun | 0.76 | 94 | 4.50 | 3.0 | No Magazine | 75 | -7 | ||
Type A(L) 3.7'' Gun | 0.76 | 94 | 4.50 | 3.0 | No Magazine | 75 | -7 | ||
Type L Casemated Gun | 1.3 | 130 | 4.25 | 4.5 | No Magazine | 30 | -20 | ||
Type L(E) Casemated Gun | 1.8 | 150 | 6.56 | 8.0 | No Magazine | 28 | -15 | 2 barrels, simultaneous fire |
Drills[ | ]
Drill mass is
Maximum Drill spin speed is
Drill spin increase rate is
Drills deal kinetic-type damage with a damage value of . Drill AP is for large drills and for small drills, losing speed in the proccess.
Advanced Cannon • CRAM Cannon • Laser • Missile • Simple Weapons • Particle Cannon |