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Smoke is used as a defense against lasers and to reduce the effectiveness of detection systems.

Deployment[ | ]

Smoke dispensers[ | ]

Smoke dispensers can be triggered by Laser Warners and the breadboards. Upon being destroyed, they create a short-lasting puff of smoke with the same strength as in their settings. Dispensers take 40 seconds to reload.

Smoke shells[ | ]

Advanced Cannons can fire smoke shells.

Planar shield projectors[ | ]

Planar shield projectors have laser AP reduction expressed as smoke strength equivalent, and it stacks additively with smoke.

Effects[ | ]

When activated, the Smoke Dispenser creates a smoke cloud with a spherical boundary 40 meters in diameter.

The cloud suffers from drag, but as long as the vehicle that deployed the smoke or was hit by the smoke shell is within the cloud, the cloud will inherit the vehicle's velocity when it is spawned and the cloud's velocity will be dragged by the vehicle's velocity thereafter. For a vehicle at constant velocity, the cloud will move at about 5/6 of the speed of the vehicle at equilibrium.

Lasers passing through the smoke cloud have reduced AP according to the smoke strength. The distance through the cloud does not matter. The AP reduced (APr) by smoke from dispensers (Sd) and planar shields (Ss) is calculated as such:

The smoke strength of dispensers is dependent on material burn per second (mps):

Smoke increases detection inaccuracy, but increases visual detection range.

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