- "Low" effective shell volume goes at 0.75 power of gauge and affects reload time, minimum reload time, ammo per shot
- "High" effective shell volume for packing goes as 0.9 power of gauge and affects packing, recoil
- Each gauge is 95% as effective as last
- Each density is 90% as effective as last
- Barrel length can up to double muzzle velocity (max 200 m/s)
- Fire rate can be up to ~quadrupled by ammo boxes
Pellets[ | ]
- 100 kinetic and 1.5 AP per pellet
- 200 explosive per pellet
- Up to ~600 EMP damage per pellet
- Up to ~1 fragment per pellet