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{{FactionDesign |
{{FactionDesign |
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|faction=[[Deepwater Guard]] |
|faction=[[Deepwater Guard]] |
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|corporation=[[Pirate Lord Goldwater]] |
|corporation=[[Pirate Lord Goldwater]] |
Revision as of 10:34, 5 July 2020
Walrus | |
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General Info | |
Faction | Deepwater Guard |
Corporation | Pirate Lord Goldwater |
Difficulty | Easy |
Type | Ship |
Campaign Battle Points | Unknown |
Volume in m³ | 8,431.953 |
Spawn Chance | 5% in P.L. Goldwater |
Top Speed in m/s | 9 |
Additional Information | |
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Armament | Two Double barrel Side-mount (One per side) CRAM |
Armour | Mostly wooden, little metal |
Material Cost | 35,352 |
“ | Upon capturing the Lost Forest of Eriwick, the Deepwater Guard were left with a resource zone away from their main supply lines. They needed a large cargo ship to ferry resources from that area to their shipyards in the south - And the product of that, was the Walrus cargo ship. It had weak armament to defend itself against smaller foes, but it was ussually escorted, and didn't need any significant weaponry. | „ |
~ In-game description |
Performance
Neither fast nor well-armoured. While able to take some smaller hits, any large volley of fire will rapidly tear the Walrus apart. The cannons are arguably, useless. Suffering from a decade long reload and shells that bounce off of their target frequently, may it be angled or flat, wood or metal. Altough, for it's purpose, it does it's job. Electrically powered and charged, and capable of ferrying 100k to 300k+ of each resource, makes it a decent cargoship.